
Mikron Alexarr
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.08.15 18:01:00 -
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The idea of taking 80% of refines on modules doesn't make much sense. I think back to the times when new features of the game were released as news articles. The storyline played an important part in the release of these new technologies. CCP was the omniscient corporation in the game. You didn't get press releases from devs. You got press releases from in game corporation's leaders about what new and exciting technology was being released.
This has some of what I'm talking about.
When t2 was introduced, it was a news article. There was storyline to it. It wasn't just some release from the devs in a blog somewhere on the website. Getting back to the storyline, what is perfect efficiency again? It's the ability to reprocess and rebuild an item from the same minerals costing only what the station charges to go through the process. Making only some select items have some 20% deficiency in refining makes no sense in terms of the game world.
This interaction between the storyline and actual game play is what makes this game great. It's not just the warring 0.0 alliances slugging it out at eachother, it's the part of the game that all players can appreciate that make this game top dog in the MMO world. How many other games allow for such interaction between storyline and gameplay? Not many. It takes a lot of planning and development. All that time pays off in customer satisfaction.
Now on to the battleships question: What should be the cost of flying a battleship? In the early days of eve, a battleship was something like the super capitals are today. You just didn't see them at every stargate in eve. The blobs of Battleships that clutter space will only be replaced by frigates and cruisers if the cost of a BS significantly increases. Wars will be determined by who is willing to grind longer to be able to fly those battleships instead of which side will run out of minerals first or which side gets tired of fighting. As a miner, transporter, and recreational PVPer, I think that wars should be decided by who is the best everything at the end of the day. Wars should not be decided by an alliances foothold being reinforced by a titan acting solely as a logistics ship.
I read most, but not all of the posts in this thread. There were some people that welcomed a logistics change. But no one has endorsed a 20% decrease in refines on selected items. As a carebear and fellow player, I would hate to see anymore disconnect between gameplay and the storyline - now, in REV3.0, or other. There must be alternatives that target what you want to target while minimizing the effect on the other aspects of eve. (start whipping that economist into playing all parts of the game )
I love eve, and I love the immersion in the storyline. It was a shame that the Tetrimon story arc got so screwed up, but leaving behind that immersion in favor of what I see in this forum is what will ultimately kill EVE. Once you destroy a game mechanic that people like, you must have something to keep them here. That storyline is it.
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"Did you just smacktalk my grandma?"
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